WebYou can create a GraphicsDevice and ContentManager without having a Game. I've already written about this in this answer - I'll reproduce the code below, it uses some classes from the XNA WinForms sample. Basically … Web但是,實例化GraphicsDevice對象時,我得到以下InvalidOperationException : 發生意外的錯誤。 沒有更多的異常消息,也沒有內部異常,這使得在沒有大量XNA知識的情況下很 …
c# - Am I organizing my Monogame project correctly? - Stack …
WebNov 5, 2024 · GraphicsDevice.SetRenderTarget(renderTargetIsAOffScreenBuffer); // Draw our dot texture on it but streach it out to a big 100x100 pixel area. spriteBatch.Draw(dotTexture, new Rectangle(100, 100, 200, 200), Color.GreenYellow); spriteBatch.End(); // If you were to run the program now without the code below then all … WebC# 渲染到纹理2D XNA,c#,xna,xna-4.0,texture2d,C#,Xna,Xna 4.0,Texture2d,我需要在纹理2D中渲染精灵,以便稍后可以在屏幕上渲染此纹理,但同时我需要访问此修改纹理的像素,如果我在纹理中添加一个精灵,并在精灵所在的坐标中调用get pixel函数,那么它应该会给 … how does it feel to come
c# - How to draw 2D pixel-by-pixel in XNA? - Stack Overflow
WebSep 9, 2015 · I created a class to do this for me, and found a bit of code to draw the rectangle: static private Texture2D CreateRectangle (int width, int height, Color colori) { Texture2D rectangleTexture = new Texture2D (game.GraphicsDevice, width, height, 1, TextureUsage.None, SurfaceFormat.Color);// create the rectangle texture, ,but it will … WebC# (CSharp) Microsoft.Xna.Framework.Graphics GraphicsDevice.DrawIndexedPrimitives - 36 examples found. These are the top rated real world C# (CSharp) examples of Microsoft.Xna.Framework.Graphics.GraphicsDevice.DrawIndexedPrimitives extracted from open source projects. You can rate examples to help us improve the quality of examples. WebThis GraphicsDeviceManager automatically creates the best device that is available for the application and exposes it as the GraphicsDeviceManager.GraphicsDevice property. So … how does it feel to die and come back to life